LIRNEasia developed Play Learn Vote, an interactive educational game designed to strengthen democratic participation while building resilience against election-related misinformation. The game introduces players to Sri Lanka’s electoral process through realistic scenarios that promote critical thinking, informed decision-making, and responsible civic participation.
LIRNEasia is inviting proposals from qualified research organisations to develop a study on Sri Lanka’s Educational Technology (EdTech) landscape. The study aims to examine the current state of EdTech adoption, innovations, and the enabling and constraining factors across Sri Lanka’s education system, while assessing how educational decision-makers perceive and use EdTech and data systems.
In an article published in the Daily FT on 30 June 2026, Attorney-at-Law and LIRNEasia Researcher Sachini Ranasinghe examines the Private Member’s Bill proposed by Opposition MP Faiszer Musthapha, which seeks to restrict social media access for children under the age of 16 in Sri Lanka. She argues that the key question is not whether children need stronger protection online, but whether Sri Lanka is proposing the right solution and has undertaken the groundwork necessary to make such legislation effective.
4 Comments
ismael
Please, don’t forget to upload any writings, audio or video that the event might produce ;)
Shahid Uddin Akbar
Sounds very interesting and relevant to our work in rural ICT market at KATALYST. We are keen to know more about the topic.
Is this a one shot event or a discussion series? I will propose to keep the discussion rolling to get some issues resolved, if possible.
Appreciate is please me posted with updates.
Helani
Yes, we will make all presentation slides from the public lecture available on this website soon after the public lecture.
Harsha de Silva
Work in Progress
Dambulla Market Prices on your GPRS phone http://www.mobile.ggs.lirneasia.org on your computer screen http://www.ggs.lirneasia.org. To see what vistors to the market see on big screens http://www.lirneasia.org/asianict/ggs/viewprices.php
Play Learn Vote: Training Community Leaders to Build Resilience Against Election Misinformation
LIRNEasia developed Play Learn Vote, an interactive educational game designed to strengthen democratic participation while building resilience against election-related misinformation. The game introduces players to Sri Lanka’s electoral process through realistic scenarios that promote critical thinking, informed decision-making, and responsible civic participation.
Request For Proposals: Sri Lanka Educational Technology Survey
LIRNEasia is inviting proposals from qualified research organisations to develop a study on Sri Lanka’s Educational Technology (EdTech) landscape. The study aims to examine the current state of EdTech adoption, innovations, and the enabling and constraining factors across Sri Lanka’s education system, while assessing how educational decision-makers perceive and use EdTech and data systems.
Protecting Children Online: What is Missing from Sri Lanka’s Proposed Bill?
In an article published in the Daily FT on 30 June 2026, Attorney-at-Law and LIRNEasia Researcher Sachini Ranasinghe examines the Private Member’s Bill proposed by Opposition MP Faiszer Musthapha, which seeks to restrict social media access for children under the age of 16 in Sri Lanka. She argues that the key question is not whether children need stronger protection online, but whether Sri Lanka is proposing the right solution and has undertaken the groundwork necessary to make such legislation effective.
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